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Europa · Chaos · 76th largest named feature

Murias Chaos

One of the four great cities of the Tuatha Dé Danann (the people of the goddess Danu, the wizards) in Irish Celtic myths.

What Murias Chaos is

Murias Chaos is a chaos — terrain broken into a jumble of blocks and hollows — on Europa, 116 km across, centred at 22.4° N, 83.8° W. It is the 76th largest named feature on Europa and the 6th largest of its class there.

Where the name comes from

One of the four great cities of the Tuatha Dé Danann (the people of the goddess Danu, the wizards) in Irish Celtic myths. The International Astronomical Union approved the name in 2003, under the theme it applies to every chaos on Europa.

Feature class
terrain broken into a jumble of blocks and hollows
Diameter
116 km
about the width of Yellowstone
Coordinates
22.4° N, 83.8° W
Planetocentric, on Europa
Name approved
2003
By the IAU Working Group for Planetary System Nomenclature
Naming category
Celtic
Europe

What it would take to settle Murias Chaos

Europa scores 60.9 as a world. That number is the same for every square metre of it — but sunlight, water, radiation and the ground under your feet are not. This is the same question asked at 22.4° N, 83.8° W.

Settlement difficulty here
60/ 100
Typical for this world
Europa overall
60.9
0.9 easier than the median site
Ranked
26th
of 129 named places on Europa

What this spot has going for it is water same as everywhere else on this world. What works against it is ground broken ground — hard to reach, and worth reaching for the shelter and the exposed strata.

Computed from Murias Chaos's catalogued latitude, longitude and feature class — 84% of the model's weight had a basis here, and 2 axes were dropped as not applicable to Europa (earth link, known ground). Gravity, pressure, delta-v and distance from the Sun are the same everywhere on Europa and are already counted in the world's own index, not again here.

What this cannot see: elevation. Slope, local shadowing and the polar “peaks of eternal light” — ridge tops near the poles of a barely tilted world that catch sun almost continuously while a crater floor kilometres away never does — need a terrain model this does not have. Where a real mission targets a pole, that is usually why.

What is next to it

The largest chaos features on Europa