라이브
Europa · Chaos · 75th largest named feature

Conamara Chaos

Rugged part of western Ireland named for Conmac, son of the Queen of Connacht.

What Conamara Chaos is

Conamara Chaos is a chaos — terrain broken into a jumble of blocks and hollows — on Europa, 144 km across, centred at 9.7° N, 87.3° E. It is the 75th largest named feature on Europa and the 5th largest of its class there.

Where the name comes from

Rugged part of western Ireland named for Conmac, son of the Queen of Connacht. The International Astronomical Union approved the name in 1997, under the theme it applies to every chaos on Europa.

Feature class
terrain broken into a jumble of blocks and hollows
Diameter
144 km
about the width of Yellowstone
Coordinates
9.7° N, 87.3° E
Planetocentric, on Europa
Name approved
1997
By the IAU Working Group for Planetary System Nomenclature
Naming category
Celtic
Europe

What it would take to settle Conamara Chaos

Europa scores 60.9 as a world. That number is the same for every square metre of it — but sunlight, water, radiation and the ground under your feet are not. This is the same question asked at 9.7° N, 87.3° E.

Settlement difficulty here
62.7/ 100
Typical for this world
Europa overall
60.9
1.8 harder than the median site
Ranked
108th
of 129 named places on Europa

What this spot has going for it is sunlight 99% of the sunlight the sunniest latitude on Europa gets. What works against it is radiation geometry on the trailing hemisphere, which takes the brunt of the bombardment.

Computed from Conamara Chaos's catalogued latitude, longitude and feature class — 84% of the model's weight had a basis here, and 2 axes were dropped as not applicable to Europa (earth link, known ground). Gravity, pressure, delta-v and distance from the Sun are the same everywhere on Europa and are already counted in the world's own index, not again here.

What this cannot see: elevation. Slope, local shadowing and the polar “peaks of eternal light” — ridge tops near the poles of a barely tilted world that catch sun almost continuously while a crater floor kilometres away never does — need a terrain model this does not have. Where a real mission targets a pole, that is usually why.

What is next to it

The largest chaos features on Europa