라이브
Callisto · Large ringed feature · 1st largest named feature

Valhalla

Norse; Odin's hall, where he received the souls of slain warriors.

What Valhalla is

Valhalla is a large ringed feature — a multi-ring impact basin, the largest class of impact structure there is — on Callisto, 3,000 km across, centred at 14.7° N, 56.0° W. It is the 1st largest named feature on Callisto and the 1st largest of its class there.

Where the name comes from

Norse; Odin's hall, where he received the souls of slain warriors. The International Astronomical Union approved the name in 1979, under the theme it applies to every large ringed feature on Callisto. Of the 4 features of this class catalogued on Callisto, the naming categories run Norse (2), Eskimo (1), Teutonic (1).

Feature class
a multi-ring impact basin, the largest class of impact structure there is
Diameter
3,000 km
about the width of the Mediterranean
Coordinates
14.7° N, 56.0° W
Planetocentric, on Callisto
Name approved
1979
By the IAU Working Group for Planetary System Nomenclature
Naming category
Norse
Europe

What it would take to settle Valhalla

Callisto scores 44.6 as a world. That number is the same for every square metre of it — but sunlight, water, radiation and the ground under your feet are not. This is the same question asked at 14.7° N, 56.0° W.

Settlement difficulty here
42.7/ 100
Typical for this world
Callisto overall
44.6
1.9 easier than the median site
Ranked
5th
of 154 named places on Callisto

What this spot has going for it is sunlight 97% of the sunlight the sunniest latitude on Callisto gets. What works against it is temperature about -132 °C mean at this latitude.

Computed from Valhalla's catalogued latitude, longitude and feature class — 84% of the model's weight had a basis here, and 2 axes were dropped as not applicable to Callisto (earth link, known ground). Gravity, pressure, delta-v and distance from the Sun are the same everywhere on Callisto and are already counted in the world's own index, not again here.

What this cannot see: elevation. Slope, local shadowing and the polar “peaks of eternal light” — ridge tops near the poles of a barely tilted world that catch sun almost continuously while a crater floor kilometres away never does — need a terrain model this does not have. Where a real mission targets a pole, that is usually why.

What is next to it

The largest large ringed feature features on Callisto