En vivo
Humanity EngineCellular View
BPM
T+00:00
Cellular view

The cellular view of a stadium concourse

Fifteen minutes of half-time churn. Wet, loud and busy, and everyone is trying to get somewhere.

The conditions of this room

Four numbers decide what a crowd does: how tightly it is packed, how loud it is, how fast alcohol arrives, and how much attention is available for the people beside you. Everything below is either a published figure or derived from one.

1.9 p/m²
Crowd density
Fruin E — standing room only
Fruin (1971), Pedestrian Planning and Design
0.64 m/s
Walking speed
down from 1.34 m/s unimpeded
Weidmann (1993), Transporttechnik der Fussganger, ETH Zurich
85 dB(A)
Sound level
speech survives across a group
Lane & Tranel (1971), J. Speech Hear. Res.; Hall (1966)
1.64 m
Speech range
personal to social zone
Hall (1966), The Hidden Dimension
1.1/person/h
Alcohol served
24 mg/100 ml after four hours
Widmark (1932); NIAAA standard drink definition
40%
Attention available
for the people physically beside you
Modelled parameter — see the note on attention below
55%
Just passing through
moving with a destination rather than standing
Modelled parameter
4 people
Conversation ceiling
speech groups fission beyond this
Dunbar, Duncan & Nettle (1995), Human Nature 6(1)

What those conditions do to people

A concourse only exists in bursts. For fifteen minutes at half time a stadium empties tens of thousands of people into a ring of corridors, at around 1.9 people per square metre, with alcohol being served throughout.

On paper the conditions are good: 85 dB gives a 1.6 metre speech range, wide enough for a group, and the drinking rate is comparable to a nightclub. What kills it is that 55 percent of the crowd is in transit and attention sits at 0.40 — there is a bar to reach, a toilet queue to join, and a whistle coming.

The result is the lowest encounter rate of any drinking venue here at 8.15 per person per hour. A concourse is a nightclub with a deadline, and the deadline wins.

What the model produces

Measured output from a standard run: 1,200 people, 4 hours of venue time, fixed seed, no parameter overrides. Every room on this site is run under identical conditions, so these figures are a like-for-like comparison rather than a set of individually flattering runs.

8.15
Encounters per person per hour
19,553
Encounters in four hours
7,515
Bridges between separate groups
383
Lasting ties left behind
188
Largest connected group
526
Encounters that soured

The crowd is a simulation and is presented as one. What is not invented are its constants: walking speed against density, the proxemic zones, the collapse of speech range with noise, the Widmark blood-alcohol curve and the conversational group limit all come from published work, cited above and listed in full in the engine.

Real places like this

Every gathering below is modelled as this kind of room. Attendance figures are published numbers for the period stated.

Questions

How crowded is a stadium concourse at half time?

Around 1.9 people per square metre — Fruin grade E — for roughly fifteen minutes, which is why concourse width is a major factor in stadium safety design.

Why is a stadium less social than a bar?

More than half the crowd is in transit with a fixed deadline. In this model that cuts the encounter rate roughly in half compared with a venue at similar density and drinking rate.

What is Wembley Stadium's capacity?

90,000, making it the largest stadium in the United Kingdom and the second largest in Europe.

How this is modelled

Each person is one cell with a position, a body mass, a Widmark distribution ratio, an openness trait and a reserve of energy. They walk at the speed the local density allows, drink at the rate the room serves, and when two of them stay within speech range long enough, a bond forms. Most bonds are nothing.

What separates an encounter that creates something from one that does not is whether it bridges two groups that were not previously connected. A tie inside an existing group mostly restates what that group already knows; a tie across a gap carries information neither side had. That distinction is Granovetter's, and it is the mechanic the whole model turns on.

One parameter has no citation and should be read as an assumption: attention, the share of a person available to whoever is beside them rather than to a stage, a road or a rite. It is the variable that separates a street crossing from a dancefloor at similar density, and it is the one this model asserts rather than borrows.

Weidmann (1993), Transporttechnik der Fussganger, ETH Zurich
Fruin (1971), Pedestrian Planning and Design
Hall (1966), The Hidden Dimension
Lane & Tranel (1971), J. Speech Hear. Res.; Hall (1966)
Widmark (1932); NIAAA standard drink definition
Sayette et al. (2012), Psychological Science 23(8)
Dunbar, Duncan & Nettle (1995), Human Nature 6(1)
Granovetter (1973), The Strength of Weak Ties, AJS 78(6)

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